Question VIPs reading team chat of enemies

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CSifLife

New Member
Aug 31, 2018
13
0
1
28
#1
Hi everyone, on my server there is an issue that VIPs can see team chat of enemy. Is there any solution for this?
sv_alltalk is already 0 and there is no issue of voice hearing across team but problem is only in case of normal chat.

Thanks
 

CSifLife

New Member
Aug 31, 2018
13
0
1
28
#3
Following is the VIP plugin code

Code:
#define DAMAGE_RECIEVED
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>

static const COLOR[] = "^x04" //green
static const CONTACT[] = ""
new maxplayers
new gmsgSayText
new mpd, mkb, mhb
new g_MsgSync
new health_add
new health_hs_add
new health_max
new nKiller
new nKiller_hp
new nHp_add
new nHp_max
new g_awp_active
new g_menu_active
new CurrentRound
new bool:HasC4[33]
#define Keysrod (1<<0)|(1<<1)|(1<<9) // Keys: 1234567890
#if defined DAMAGE_RECIEVED
    new g_MsgSync2
#endif

public plugin_init()
{
    register_plugin("VIP Eng Version", "3.0", "Dunno")
    mpd = register_cvar("money_per_damage","3")
    mkb = register_cvar("money_kill_bonus","200")
    mhb = register_cvar("money_hs_bonus","500")
    health_add = register_cvar("amx_vip_hp", "15")
    health_hs_add = register_cvar("amx_vip_hp_hs", "30")
    health_max = register_cvar("amx_vip_max_hp", "100")
    g_awp_active = register_cvar("awp_active", "1")
    g_menu_active = register_cvar("menu_active", "1")
    register_event("Damage","Damage","b")
    register_event("DeathMsg","death_msg","a")
    register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
    register_clcmd("awp","HandleCmd")
        register_clcmd("sg550","HandleCmd")
        register_clcmd("g3sg1","HandleCmd")
    register_clcmd("say /wantvip","ShowMotd")
    maxplayers = get_maxplayers()
    gmsgSayText = get_user_msgid("SayText")
    register_clcmd("say", "handle_say")
    register_cvar("amx_contactinfo", CONTACT, FCVAR_SERVER)
    register_logevent("LogEvent_RoundStart", 2, "1=Round_Start" );
    register_event("TextMsg","Event_RoundRestart","a","2&#Game_w")
    register_event("TextMsg","Event_RoundRestart","a","2&#Game_C");
    register_event("DeathMsg", "hook_death", "a", "1>0")
    register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
    g_MsgSync = CreateHudSyncObj()
#if defined DAMAGE_RECIEVED
    g_MsgSync2 = CreateHudSyncObj()
#endif   
}

public on_damage(id)
{
    new attacker = get_user_attacker(id)

#if defined DAMAGE_RECIEVED
    // id should be connected if this message is sent, but lets check anyway
    if ( is_user_connected(id) && is_user_connected(attacker) )
    if (get_user_flags(attacker) & ADMIN_LEVEL_H)
    {
        new damage = read_data(2)

        set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
        ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage)
#else
    if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) )
    {
        new damage = read_data(2)
#endif
        set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
        ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage)
    }
}

public Damage(id)
{
    new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
    if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
    if (get_user_flags(attacker) & ADMIN_LEVEL_H)
    {
        new money = read_data(2) * get_pcvar_num(mpd)
        if(hitpoint==1) money += get_pcvar_num(mhb)
        cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
    }
}

public death_msg()
{
    if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
}

public LogEvent_RoundStart()
{
    CurrentRound++;
    new players[32], player, pnum;
    get_players(players, pnum, "a");
    for(new i = 0; i < pnum; i++)
    {
        player = players[i];
        if(is_user_alive(player) && get_user_flags(player) & ADMIN_LEVEL_H)
        {
            give_item(player, "weapon_hegrenade")
            give_item(player, "weapon_flashbang")
            give_item(player, "weapon_flashbang")
            give_item(player, "weapon_smokegrenade")
            give_item(player, "item_assaultsuit")
            give_item(player, "item_thighpack")
            
            if (!get_pcvar_num(g_menu_active))
                return PLUGIN_CONTINUE
            
            if(CurrentRound >= 3)
            {
                Showrod(player);
            }
        }
    }
    return PLUGIN_HANDLED
}

public Event_RoundRestart()
{
    CurrentRound=0;
}

public hook_death()
{
   // Killer id
   nKiller = read_data(1)
  
   if ( (read_data(3) == 1) && (read_data(5) == 0) )
   {
      nHp_add = get_pcvar_num (health_hs_add)
   }
   else
      nHp_add = get_pcvar_num (health_add)
   nHp_max = get_pcvar_num (health_max)
   // Updating Killer HP
   if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H))
   return;

   nKiller_hp = get_user_health(nKiller)
   nKiller_hp += nHp_add
   // Maximum HP check
   if (nKiller_hp > nHp_max) nKiller_hp = nHp_max
   set_user_health(nKiller, nKiller_hp)
   // Hud message "Healed +15/+30 hp"
   set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
   show_hudmessage(nKiller, "Healed +%d hp", nHp_add)
   // Screen fading
   message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)
   write_short(1<<10)
   write_short(1<<10)
   write_short(0x0000)
   write_byte(0)
   write_byte(0)
   write_byte(200)
   write_byte(75)
   message_end()
 
}

public Showrod(id) {
    show_menu(id, Keysrod, "Free VIP Guns^n\w1. Get M4A1+Deagle ^n\w2. Get AK47+Deagle^n0. Exit^n", -1, "rod") // Display menu
}
public Pressedrod(id, key) {
    /* Menu:
    * VIP Menu
    * 1. Get M4A1+Deagle
    * 2. Get AK47+Deagle
    * 0. Exit
    */
    switch (key) {
        case 0: {
            if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
                HasC4[id] = true;
            else
                HasC4[id] = false;
            
            strip_user_weapons (id)
            give_item(id,"weapon_m4a1")
            give_item(id,"ammo_556nato")
            give_item(id,"ammo_556nato")
            give_item(id,"ammo_556nato")
            give_item(id,"weapon_deagle")
            give_item(id,"ammo_50ae")
            give_item(id,"ammo_50ae")
            give_item(id,"ammo_50ae")
            give_item(id,"ammo_50ae")
            give_item(id,"ammo_50ae")
            give_item(id,"ammo_50ae")
            give_item(id,"ammo_50ae")
            give_item(id,"weapon_knife")
            give_item(id,"weapon_hegrenade")
            give_item(id, "weapon_flashbang");
            give_item(id, "weapon_flashbang");
            give_item(id, "weapon_smokegrenade");
            give_item(id, "item_assaultsuit");
            give_item(id, "item_thighpack");
            client_print(id, print_center, "You Taked Free M4A1 and Deagle")
            
            if (HasC4[id])
            {
                give_item(id, "weapon_c4");
                cs_set_user_plant( id );
            }
            }
        case 1: {
            if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
                HasC4[id] = true;
            else
                HasC4[id] = false;
            
            strip_user_weapons (id)
            give_item(id,"weapon_ak47")
            give_item(id,"ammo_762nato")
            give_item(id,"ammo_762nato")
            give_item(id,"ammo_762nato")
            give_item(id,"weapon_deagle")
            give_item(id,"ammo_50ae")
            give_item(id,"ammo_50ae")
            give_item(id,"ammo_50ae")
            give_item(id,"ammo_50ae")
            give_item(id,"ammo_50ae")
            give_item(id,"ammo_50ae")
            give_item(id,"ammo_50ae")
            give_item(id,"weapon_knife")
            give_item(id,"weapon_hegrenade")
            give_item(id, "weapon_flashbang");
            give_item(id, "weapon_flashbang");
            give_item(id, "weapon_smokegrenade");
            give_item(id, "item_assaultsuit");
            give_item(id, "item_thighpack");
            client_print(id, print_center, "You Taked Free AK47 and Deagle")
            
            if (HasC4[id])
            {
                give_item(id, "weapon_c4");
                cs_set_user_plant( id );
            }
            }
        case 9: {             
        }
    }
    return PLUGIN_CONTINUE
}

public HandleCmd(id){
    if (!get_pcvar_num(g_awp_active))
      return PLUGIN_CONTINUE
    if(get_user_flags(id) & ADMIN_LEVEL_H)
        return PLUGIN_CONTINUE
    client_print(id, print_center, "Sniper's Only For VIP's")
    return PLUGIN_HANDLED
}

public ShowMotd(id)
{
 show_motd(id, "vip.txt")
}
public client_authorized(id)
{
 set_task(30.0, "PrintText" ,id)
}
public PrintText(id)
{
 client_print(id, print_chat, "[VIP] write /wantvip and u will see how get VIP and VIP privilegies.")
}

public handle_say(id) {
    new said[192]
    read_args(said,192)
    if( ( containi(said, "who") != -1 && containi(said, "admin") != -1 ) || contain(said, "/vips") != -1 )
        set_task(0.1,"print_adminlist",id)
    return PLUGIN_CONTINUE
}

public print_adminlist(user)
{
    new adminnames[33][32]
    new message[256]
    new contactinfo[256], contact[112]
    new id, count, x, len
    
    for(id = 1 ; id <= maxplayers ; id++)
        if(is_user_connected(id))
            if(get_user_flags(id) & ADMIN_LEVEL_H)
                get_user_name(id, adminnames[count++], 31)

    len = format(message, 255, "%s VIP ONLINE: ",COLOR)
    if(count > 0) {
        for(x = 0 ; x < count ; x++) {
            len += format(message[len], 255-len, "%s%s ", adminnames[x], x < (count-1) ? ", ":"")
            if(len > 96 ) {
                print_message(user, message)
                len = format(message, 255, "%s ",COLOR)
            }
        }
        print_message(user, message)
    }
    else {
        len += format(message[len], 255-len, "No VIP online.")
        print_message(user, message)
    }
    
    get_cvar_string("amx_contactinfo", contact, 63)
    if(contact[0])  {
        format(contactinfo, 111, "%s Contact Server Admin -- %s", COLOR, contact)
        print_message(user, contactinfo)
    }
}

print_message(id, msg[]) {
    message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)
    write_byte(id)
    write_string(msg)
    message_end()
}
 

DiGiTaL

Active Member
Staff member
Administrator
Moderator
Dec 9, 2017
194
38
28
19
Rajasthan, India
jatinsarda.me
#3
There is no issue i guess with this plugin, tell me if there's any plugin which modifies or catches the chat except this
Like any colorchat / green chat / chat managers ?
 

CSifLife

New Member
Aug 31, 2018
13
0
1
28
#4
There is no additional chat plugin. Only some chat related scripts required to compile some plugins, like colorchat.inc. No more than that.